The Dark Zone is by far The Division's most unique aspect, playing like a little PvP-optional DayZ right in the middle of the map. The Division makes so much more sense after that point, and if you approach it with that Destiny mindset, you're bound to have a good time: for instance, grinding through missions for loot can be a chore, but not if you bring along friends and tweak the difficulty to match your skills. Then the truth dawns upon you: this is Destiny with a cover system and beanie caps. At first, The Division feels like it's trying to do a lot of different things and not quite excelling at any of them.
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